Lab+1

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Computer games have evolved in multiple ways from 2001 and continues to do so even today. This genre is one of the most creative ones that uses semiotics to create improved features. It has risen to a great extent in which it engages its players within an interactive community. A good example is Sims where in Sim 3, players are allowed to customize almost every aspect of the game. They can give a new look or feel to the characters' appearances, surroundings, relationship with other Sims, and much more. =====

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Video game may be inspired from traditional media, but they have now become so big and has a great influence over mass media. It has become such a complex system and sometimes can be a challenge to get familiar with the controls and the working of the game as games have been re-inventing from day to day and are shaped differently to attract people various age groups. =====

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In conclusion, the gaming industry has improvised considerably and people's perspectives towards this industry have changed drastically as well. Today it is a billion dollar industry and it is booming more than ever before. It can be so addictive to gamers out there that one needs to be under control and be able to differentiate this virtual gaming from their real world. =====